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There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.
Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like
So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.
I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.I liked Timeless Isle, despite the lack of flight. On the other hand I despised the Isle of Thunder and the clearly contrived lack of flight in that area. Why not allow players to attempt to fly? Perhaps the more clever could have figured out how to make it work, that's why (more on that in a bit) so given the success of Pandaria, the increased subs for WoD, the developers thought that they had a solution to their problem of too little time/too much programming. Not so fast, though.
"I don't care, I'm still free, you can't take the sky from me" - Sonny Rhodes
|from My Neighbor Totoro|
I ran 20 instances yesterday, 17 of them had DPS pulling ahead of me and dying regularly. I managed to get a number of them removed from group but in 2 groups they removed me instead, once during the final boss fight. I simply can't tank anymore. One less tank in your queues. I won't do it, it's not fun, it's an exercise in total frustration.The first responses were predictable troll responses to hurry up and pull then and so forth, the kinds of things the worst of the worst players might say. However the thread goes on for 17 pages and there are some real gems in there.
Good luck to those that weren't complete morons. I feel sorry for you on the queue times but I can't be a part of this anymore.
This was the piece I was working on before writing Sidelined by Illness. It is important enough that I felt I needed to post it belated as it is. Or maybe it is still current. In any case...When I was in high school and later in trade school, I sacked groceries after school as a way to help the family. It was common in those days (1980's) for high school students to have jobs on the side, and it was common for children to start working as soon as they showed interest in work, if not being forced to work simply to feed themselves.
"The cost of war is constantly spread before me, written neatly in many ledgers whose columns are gravestones." - General George C. Marshall.
Data from the Organisation for Economic Co-operation and Development shows that workers in Greece put in an average weekly shift of 42 hours, even more than Germans who only manage 35.3.